Jump to content

Chris

Administrators
  • Posts

    77
  • Joined

  • Last visited

  • Days Won

    4

Chris last won the day on April 22

Chris had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Chris's Achievements

Enthusiast

Enthusiast (6/14)

  • One Year In
  • Collaborator
  • One Month Later
  • Dedicated
  • Conversation Starter

Recent Badges

4

Reputation

  1. I am sorry to hear that Praveen. Should the issue persist, please feel free to post again. We will do our best to resolve this issue in your environment.
  2. Hi Aarya, Sorry about that. There is a video that was uploaded but apparently got removed from the playlist at some point outlining that. Here is the video outlining the assets and scene layout.
  3. Hi Praveen, We've identified a potential cause of the crash and are applying a fix for the next version of HyperSkill. There is a potential fix that you can try on your end before the official release of the patch for HyperSkill. Please try the following steps: Completely exit the Hyperskill application. Navigate to "C:/Users/prave/AppData/Local/Temp/SimInsights/" Look for a folder named 'HyperSkillDesktop' and delete it. Restart the Hyperskill application and try logging in again. This workaround should hopefully resolve the crashing issue you've been experiencing.
  4. Hi Well, that is an interesting error. Objects shouldn't be moving after being placed from their editor versioning provided that you aren't adjusting their position via snapping or through the entry state actions. What objects are you adding that are behaving this way? For adding states, I'm only able to replicate your issue by not left clicking in the Scenario Flow Canvas after adding the state. I am able to left click the "+ State" button, then left click anywhere on the Canvas to drop the state. Also, right clicking, selecting "Add State" then left clicking to drop it works for me as well. If I right click the state will not be dropped and will instead delete it similar to what I am seeing in your video. If you are doing the above and are getting the same result can you let me know?
  5. Hi Praveen, thank you for submitting this to us. We will look into this and try and get back to you with an explanation and a solution as soon as possible.
  6. Excerpt taken from Client Email: Can these be organized for <Organization Name> access/ownership in the shared folder (currently different owners etc.)? This is to allow any fine tuning as the final demos will be accessed through the PIN code. Yes, you can give access to the sims for edit or experience mode via your organization. That way, anyone in your organization will be able to access it for fine tuning.
  7. We have updated our system to cache multiple experiences at this time, so if some effort is put in for preloading the simulations then the load time should be drastically reduced in comparison to when it was before.
  8. Yes, Pin Codes are the best way to grant public access to an experience on non-web platforms.
  9. Currently Multiplayer is not supported for Quest MR Experiences. It is on our roadmap and we hope to add it soon.
  10. Yes, simulations can always be linked via the Go To Sim feature. Just make sure that the simulation you want to link to is Public so you can find it in the Go To Sim list when using the selection.
  11. I am sorry to hear that. Can you please confirm that you are using the account tied to the email of ahmedmohamed10052@gmail.com. It looks like you made a total of 3 simulations and deleted one on your own. None of these simulations were given a name. As for virtual objects, it looks like you uploaded 2 and deleted one leaving the object named AquaGuardians. Is this information correct?
  12. Hi Jason, that is a user setting. Go to the cog wheel in the lower right of your simulation while in experience mode, switch the control mode from Rotation to Strafe.
  13. The current build with the fix is currently under review. It could be released as early as tomorrow.
  14. Hi Jason, I have looked into it and it is indeed an error on our end. It will be resolved in the next release of the VR build. Thank you for bringing this to our attention!
  15. Hi Jason, thanks for your submission. I'll look into this right away and verify. It does look like a bug on our end though, I'll see what I can find and have a response for you as soon as possible on when it will be addressed.
×
×
  • Create New...