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  1. I'm exploring the capabilities of the standard public VO's. For example the Pharmacy Cart could be used to transport the disposables into the lab environment. After working with it for a while I realized the Pharmacy Cart Drawer VO (which can be made functional in the cart) doesn't have any internal hitboxes. The top of the cart also doesn't have any hitboxes either. Is there a way to add hitboxes to public VOs, customizing them to a degree for our own personal use? It would save a lot of time in asset creation if this functionality does not exist at the present time , to add it. Maybe I'm missing something (it wouldn't be the first time! LOL)
  2. Thank you so much! That works great. Could you share the test tube VO with me please? That would allow me to replicate the process. Also, where did you get the test tube VO from? There may be other glassware there that I could use. thx
  3. I'm trying to simulate the transfer of fixed volumes of fluid from one container to another. Hyperskill does not currently support fluid transfer processes. A simulation (or facsimile) material handling transfer process could mimic an actual pipetted fluid transfer process. As we discussed in a recent training session this could be simulated by utilizing a transfer device (in this case the blue pipette) that would acquire a fixed volume from a location ( the yellow cube on the top of the stack on the LHS of the table in this case) and transfer the volume to a new location on the RHS of the table. This would be repeated until the volumes were transferred to the new location on the RHS of the table (with the blocks being stacked in reverse order on the RHS side of the table). In our discussion it was suggested that "collide" would be an appropriate choice as the transfer function. I have tried a number of times to implement the collide function without success. Could you kindly provide the state and transfer logic to accomplish the above task. This appears to be a simple modification of the Tower of Hanoi example used in the training session; however, I've been unable to make it work and it is a necessary concept that is important for any and all fluid transfer processes. I'll pass edit control of the simulation and pipette VO to you. Thx.
  4. It occurred to me that if I made a copy and ran the simulation that might respond differently...and it did! In the copy simulation the hit boxes had moved to the interior of the cabinet. Why didn't the edits take effect in the original simulation and only show up in the copy? Here's a shot of the operational copy:
  5. Now I seem to be having an update problem: I changed the Z location of the hit boxes so that they fall inside the cabinet. I saved the modified VO (and later checked to confrim that the hitbox locations had indeed changed) and then opened up the simulation only to find that the hit box locations remained unchanged while running the simulation. I then reopened the simulation editor and deleted the LabconcoFBX VO from the simulation reimported it and reding the consistent logic modules (since the references had all been deleted). I restarted the simulation only to find that the hit box positions remained unchanged i.e. still outside of the cabinet! Can you explain what I'm doing wrong?
  6. Thanks for the feedback! After reading your observation I went back and re-checked the R01, R02, R03 entries and found the error and fixed it. Now it all works fine with the hitboxes located outside of the cabinet. Next I want to see what happens if I try to place the hit box inside the cabinet within line of sight of the reticle (i.e. not obscured by the clear glass pane in the upper half of the front opening of the cabinet)...
  7. I checked all the items as you suggested and they show up as mesh. I ran the simulation again with the same result: the 7th hitbox does not show up. I'll share the sim with you perhaps you can run it and see if the 7th hitbox shows up for you (or not).
  8. Are you referring to exiting from the simulation editor part of the application or from the application simulation itself?
  9. made some progress! By moving the hit boxes outside of the interior of the VO (LabconcoFBX) I was able to get 6 out of the 7 working (I added one since the last screenshot above). The 7th one though will not snap into the R03 position: Here is the state logic: I'll share the VO with you. All Collides are Mesh BTW...Please advise
  10. Still having issues with the hitboxes. I've created 7 hitboxes (L01, L02, L03, Center, R03, R02, R01) in the private VO below. Each Hitbox has a collider set to "Mesh" as indicated below: Here is the state logic for putting Red Cube1 into position L01 : Unfortunately Position L01 will not respond to the Left Button Mouse click when the reticle is over the Hit box. As you previously advised changing the Collider from "Box" to "Mesh" appears to have no effect in this case. Can you help?
  11. I am working on the free version of Hyperskill and will periodically receive warning message when I try to enter the edit mode on a simulation. I am the only user on the system (or so it seems!) so its not clear to me why I get the message and then what the consequence of the override is: Someone is currently editing this simulation. Please try again later. I then have to override the warning to get into the simulation. Can you provide an explanation as to what is happening and what can be done to correct it? thx
  12. As a matter of interest, I've had some success taking certain STL objects into 3DPaint and applying colours there. But this only works for some STL files and there is no way to mask various parts of the assemblies to prevent "overspray". Here is the original STL file of a tuck tire taken from https://cults3d.com/en/3d-model/various/heavy-truck-front-wheel : Here is the outputted GLB file from 3DPaint. I used the "spray paint" coloring option in 3DPaint:
  13. Bingo! Thanks! See the screen shot below for the change. What is For? What does it do and how should it be used??
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