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Chris

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Everything posted by Chris

  1. Hi Isaac, you can embed your textures or use smaller file sizes/images to make sure it works to try and minimize it. You should be able to upload it when it is that size. Are you using the Unity VO Uploader?
  2. Hi Isaac, do you know what the file size of your object was?
  3. Hi Ariana, Your error indicates that a condition that you have authored is empty or not valid. The most likely places for that to be from your screenshot would be the Rules Tab, or on your Collide/Condition pairs. Please check your conditions on each of these and confirm that there is no blank condition added by mistake on any of these. To get better feedback on WHERE the error is, you can rename your transitions. Then, rather than showing a blank name for your condition where the failure is it will give you the name of the Transition.
  4. Rules Tab is what is meant by the ARSM. My apologies for missing that in the documentation. It was called something else at some point and I misnamed it. Yes, you can have your vehicle start immediately in Entry State 1 without using a "use" transition if you prefer.
  5. I will let the judges for that part of the submission know about your situation.
  6. The 200 MB is indeed the likely cause. Either use decimation tools to reduce the geometry for the purpose of the simulation or other techniques but the sheer size of your model is the most likely cause.
  7. The model MUST include your team name. Text taken from Section 4 of the Super User's Guide: Give the VO a name in the 'New VO Name' field, the name can be duplicated and we recommend you to give every Virtual Object an unique name. For this competition the VO Name MUST include your team name. For submission, here is the information from the Submission section of the same guide: 10. Submission For final submission of your vehicles please do so through the following process. Navigate to the Virtual Objects Page and click the Share Button on your vehicle with the applied VCode. This will open up the sharing panel. For the username type in lcaboharb@gmail.com then press the Add button followed by Send. If this has been entered in correctly when you hit the share button again for your object you should see the users name under the Shared with window like so:
  8. Hi Sidhartha, Here is the relevant section from the Super User's Guide, Section 10 - Submission: For final submission of your clean-up vehicles please do so through the following process. Navigate to the Virtual Objects Page and click the Share Button on your lander with the applied VCode. This will open up the sharing panel. For the username type in lcaboharb@gmail.com then press the Add button followed by Send. If this has been entered in correctly when you hit the share button again for your object you should see the users name under the Shared with window like so:
  9. Hi Sidhartha, for queries about aspects outside of the simulation creation or assets please reach out to SDC@asme.org. I am unable to address your query.
  10. Hi Aniketh, I suspect that there is no issue on your end but to be sure I will send you a direct message instructing you to share your object with me directly so that I can confirm.
  11. Hi there Diego, The garbage will be found randomly throughout the environment, both on the surface and below. It will not be placed in hard to reach places (like in a cave or anything like that) so finding the trash shouldn't be difficult. For the vehicle size as long as it fits in the environment (in the loading bay at 0,0,0 of the OceanCleanup_Reef space) at a scale of 1 for all values. That is interesting. I did a test version of this where I had my own version navigate through the space and, while not quick, did manage to find all of the trash I had placed in the environment at a scale of 1. If you would like, I can look into this by having you share your asset with me and I will put it into the scene with my own test and see if I can get more information on what may causing the issue. If the scale truly needs to be changed adjustments will be made but my test of these systems did not encounter this issue. I have sent you a direct message which would allow me to follow up with your query.
  12. Hi Sidhartha, there will be no such obstacles in the XRC competition. Only the track. There will be no obstacles. The code using forward distance from obstacles should be the only other detection method that you need.
  13. Hi Geneva, I am not familiar with the rules for this aspect. Please direct this inquiry to SDC@asme.org to clarify. My apologies for not being able to provide an immediate resolution to your request.
  14. Hi Brayan, SolidWorks would be absolutely fine. You will not be penalized for using SolidWorks.
  15. Hi Sriharish, I am sorry but I am not responsible for the submission of the design report section of the competition. For details about the submission of the design report you will likely have better luck reaching out to SDC@asme.org .
  16. The track will be on a race course with no change in elevation. The turns will be designed in a similar manner to the practice courses but the actual final course will be longer.
  17. Hi Sidhartha, it is difficult to provide suggestions or hints for this as it is the purpose of the simulation portion competition to come to this functionality. The blocks that will be the most helpful to you in this endeavor are the Motion Commands of Move Forward, Rotate by, Distance to forward obstacles, and the Vertical and Horizontal Angle to forward obstacles blocks. This combined with some logic and controls should be the crux of your design for the XRC competition. I hope this was helpful
  18. For the operation of the vehicle for the simulation that part will not be considered. The primary judgement for the simulated part of the competition is the logic used to operate the vehicle.
  19. Hi Isaac, The rules for qualification and participation for the competition can be found here. Please feel free to read them to see if you qualify.
  20. Hi everyone. Here is the User's Guide for the HyperSkill platform.
  21. Hi Sidhartha, I understand. I believe that this will interact with the obstacle you have placed in the environment by changing the property of the vehicle for the Is Static property from True to False. I have included an image in my response where the change would be made on your object as an example. As a reminder though, for the competition, there will not be any obstacles on the course other than the barriers and the other vehicle.
  22. Original query came from a competitor through email. Please post such queries on the forum in the future. I am writing to seek clarification regarding the ASME E-Fest, specifically in relation to the Ocean Cleanup competition. I have the following questions: 1. Will the trash be solely located on the surface of the sea, or could it also be present at deeper depths? 2. Is it permissible for the designed vehicle to be collapsible or foldable? 3. Does the sea has physical characteristics, such as waves or currents? We are considering designs that involve the generation of vortices or utilizing suction from the sea, and we would like to ascertain their feasibility in the simulation. We'd really appreciate a quick response to these questions. It'll help us make sure our project submissions are on point. Responses 1. Yes the trash could be below the surface of the water. 2. You are free to customize the design of the vehicle in whichever way you wish as long as it meets the size requirements. 3. The sea does not have the physical characteristics you are asking about such as waves or currents. It will solely be propelled by the code you write for it which will have it move about without regard for currents/waves. Your design can still reflect what you spoke about for movement but it will not affect the units propulsion in the simulation.
  23. Hi Sidhartha, I am sorry to hear that the vehicle's wheels are penetrating through the hurdles. From your description I am having a hard time envisioning this issue clearly. Could you please include a screenshot of the behavior you are experiencing?
  24. I believe an email should have been sent out to the registered team members at this time.
  25. Forward is the Z axis. I don't understand how your vehicle would ever be moving "up". When you first bring your vehicle into the space is it oriented properly? Is the "Is Static" checkmark selected?
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